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Dustforce dx new levels
Dustforce dx new levels








dustforce dx new levels

Mezzanine was the same thanks to all the enemies. I'm kind of out of practise but I've cleared most of the difficults and even I have trouble completing that level with any sort of grace so I can only imagine how new players will feel about it. Some of the other new ones have the same problem like Development. Taken on its own I think it's a really cool stage but as a novice I know it'd put be off since I'd spend the whole thing fumbling around feeling like an idiot. Technically it's a very easy level since there's nothing to kill the player and you don't need to do anything particularly hard but it's tough to build up a good flow on it. Branches is the one where it struck me the most. Part of what drew me into Dustforce so much the first time was the rad, flowy, adventurous and interesting level design in those early levels like Dusk Run and Valley.Īnyway, best of luck guys. But I felt a lot of the time I was being dumped into a big messy room with floating squares and told to clean it. It's obviously important to let new players get a handle on the controls while still feeling like they are progressing, and you've handled that well for the most part. This applies to some of your new 'super easy' levels too. I felt like I was doing a lot of boring jumping around a small room hitting prisms, and the Combat Tut in particular feels a little tedious. The original tutorial felt very smooth and progressive, even from the very first time I was playing it. I also think some of the tutorial levels (especially the Combat Tutorial) could be trimmed down a touch to keep up a sense of flow. I think the colour scheme for the first few tutorials could use some work, it's a little hard to make out the NPCs sometimes and it's a little jarring on the eyes. Really loving a lot of the changes, especially the idea for new tutorials. Continued abuse of our services will cause your IP address to be blocked indefinitely.~ Multiplayer: When 'parrying' or 'clashing' attacks, janitor characters gain super while evil characters do not.Īfter a little more testing, it sometimes seems that one character just gains a ton of super from clashing while the other doesn't gain anything. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

dustforce dx new levels

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Dustforce dx new levels